Virtual Bodies/Virtual Worlds
Investigates gendered aspects of the virtual environment suit as a particular mode of disembodied subjectivity, drawing on the work of Zoe Sofia (1992), Elizabeth Grosz (1992), & Luce Irigaray (1985). It is suggested that scientific commentary on virtual environments commonly refers to them in terms of the creation & control of occupiable spaces. As a key aspect of this control, the virtual environment suit weds technology & body into a cyborg-like fantasy of eradicated corporeal limits & disembodied mastery. In the guise of the virtual environment suit, cyberspace becomes a kind of ideal love object that is endless, reiterative, & excessively recombinant. However, despite the effort to erase the gendered female Other, the body of disembodied consciousness is intrinsically tied to the bodies it excludes. It is this paradox that opens opportunities for redeploying cyberspace in terms of differences between the spatiality of bodies rather than in terms of a unitary, masterful subjectivity. 27 References. D. Ryfe